AI Insights · Timothy · October 2025
Top Cartoon Fantasy Games Performance on iOS in the Middle East, Q3 2025
Explore the Q3 2025 performance of top cartoon fantasy games on iOS in the Middle East, highlighting trends in downloads, revenue, and active users.
In the third quarter of 2025, the performance of top cartoon fantasy games on the iOS platform in the Middle East showcased intriguing trends across downloads, revenue, and active users. The data, provided by Sensor Tower, offers valuable insights into the gaming market dynamics in this region.
Candy Crush Saga from King observed a consistent weekly revenue, hitting a peak at approximately $212K by the end of September. Weekly downloads fluctuated slightly, with numbers reaching around 16.5K mid-quarter. Active users increased steadily, peaking at about 231K in early September before declining to 195K by the quarter's end.
Toon Blast, by Peak Games, experienced a moderate revenue range, closing the quarter at approximately $102K. Downloads remained relatively stable, with a slight increase towards the end of the quarter, reaching about 1.5K. Active users maintained a steady presence, hovering around 7.5K throughout the quarter.
Match Masters from Candivore LTD saw revenue peaking at approximately $77K in mid-August, with a slight decrease towards the end, finishing at about $73K. Downloads saw a notable spike in early August, reaching over 10K, but settled around 1.3K by the end of September. Active users remained relatively stable, closing at around 29K.
Carnival Tycoon: Coin Games by Wild Candle Spin LLC showed a steady increase in revenue, peaking at approximately $50K in early September. Downloads fluctuated, reaching peaks over 12K in early July, with a slight decline towards the end of the quarter. Active users remained strong, closing at around 69K.
Toy Blast, also from Peak Games, maintained a steady revenue trend, ending the quarter at approximately $38K. Downloads showed a significant increase towards the quarter's end, reaching over 2K. Active users saw a decline early in the quarter but rebounded to finish at around 6.3K.
These insights reflect the dynamic nature of the iOS gaming market in the Middle East. For more detailed analysis and data, visit Sensor Tower.